Fuck you

Get fucked and eat shit.

glitchcovers:

Emergency & I

glitchcovers:

Emergency & I

(via 791346)

(via fescil)

newyorksjojo:

ceeberoni:

newyorksjojo:

yo did you hear that Skullgirls referenced something again

that’s so cool and original

*tips cowboy hat up* *spits in a spittoon* yall got a lotta nerve taggin yer hate, pardner

I’m so sorry that criticism of a thing you like hurts you so much that you instantly get warped into the wild west

(via fescil)

asker

jackelzxa asked: Being stuck with a bad run at a checkpoint sucks, but hp regen is so easy to exploit that its a terrible solution. It's just too powerful of an ability. There are other ways to design healing options without trivializing every conflict in the game with a super easy "crouch to heal" mechanic. Having an inventory of healing options, or even limited regen, are far more interesting. Wolverine healing powers make bullets meaningless. Fighting a Cyberdemon would be a joke with auto-healing.

jeffgerstmann:

Then those “crouch to heal” games need better AI that can flush you out and make that a risky option. You’re right that Doom would be stupid with auto-healing, but that’s because that game was designed from the ground up without regenerating health. I think either method is viable, but the games need to be built to support that style 100%. It’s about way more than just health regen.

Most games that don’t have regenerating health result in you performing some manner of upkeep between encounters, whether it’s using inventory items or scouring the environment for health packs. Neither of those make for particularly fun gameplay, either. I’m there for the action, not to be a maintenance man.

(via kabutan)

dragons-in-my-sky:

I know I said I shouldn’t draw Eliza but SHE GOT A DIO PALETTE AND I COULDN’T HELP IT. Thank you LabZero.

dragons-in-my-sky:

I know I said I shouldn’t draw Eliza but SHE GOT A DIO PALETTE AND I COULDN’T HELP IT. Thank you LabZero.

(via kamenzombie)